FREE DOWNLOAD

C++ Notes for Professionals book (FREE DOWNLOAD)

C++ Notes for Professionals book

C++ Notes for Professionals book (FREE DOWNLOAD)

DESCRIPTION

Chapters

  1. Getting started with C++
  2. Literals
  3. operator precedence
  4. Floating Point Arithmetic
  5. Bit Operators
  6. Bit Manipulation
  7. Bit fields
  8. Arrays
  9. Iterators
  10. Basic input/output in c++
  11. Loops
  12. File I/O
  13. C++ Streams
  14. Stream manipulators
  15. Flow Control
  16. Metaprogramming
  17. const keyword
  18. mutable keyword
  19. Friend keyword
  20. Type Keywords
  21. Basic Type Keywords
  22. Variable Declaration Keywords
  23. Keywords
  24. Returning several values from a function
  25. Polymorphism
  26. References
  27. Value and Reference Semantics
  28. C++ function "call by value" vs. "call by reference"
  29. Copying vs Assignment
  30. Pointers
  31. Pointers to members
  32. The This Pointer
  33. Smart Pointers
  34. Classes/Structures
  35. Function Overloading
  36. Operator Overloading
  37. Function Template Overloading
  38. Virtual Member Functions
  39. Inline functions
  40. Special Member Functions
  41. Non-Static Member Functions
  42. Constant class member functions
  43. C++ Containers
  44. Namespaces
  45. Header Files
  46. Using declaration
  47. std::string
  48. std::array
  49. std::vector
  50. std::map
  51. std::optional
  52. std::function: To wrap any element that is callable
  53. std::forward_list
  54. std::pair
  55. std::atomics
  56. std::variant
  57. std::iomanip
  58. std::any
  59. std::set and std::multiset
  60. std::integer_sequence
  61. Using std::unordered_map
  62. Standard Library Algorithms
  63. The ISO C++ Standard
  64. Inline variables
  65. Random number generation
  66. Date and time using <chrono> header
  67. Sorting
  68. Enumeration
  69. Iteration
  70. Regular expressions
  71. Implementation-defined behavior
  72. Exceptions
  73. Lambdas
  74. Value Categories
  75. Preprocessor
  76. Data Structures in C++
  77. Templates
  78. Expression templates
  79. Curiously Recurring Template Pattern (CRTP)
  80. Threading
  81. Thread synchronization structures
  82. The Rule of Three, Five, And Zero
  83. RAII: Resource Acquisition Is Initialization
  84. RTTI: Run-Time Type Information
  85. Mutexes
  86. Recursive Mutex
  87. Semaphore
  88. Futures and Promises
  89. Atomic Types
  90. Type Erasure
  91. Explicit type conversions
  92. Unnamed types
  93. Type Traits
  94. Return Type Covariance
  95. Layout of object types
  96. Type Inference
  97. Typedef and type aliases
  98. type deduction
  99. Trailing return type
  100. Alignment
  101. Perfect Forwarding
  102. decltype
  103. SFINAE (Substitution Failure Is Not An Error)
  104. Undefined Behavior
  105. Overload resolution
  106. Move Semantics
  107. Pimpl Idiom
  108. auto
  109. Copy Elision
  110. Fold Expressions
  111. Unions
  112. Design pattern implementation in C++
  113. Singleton Design Pattern
  114. User-Defined Literals
  115. Memory management
  116. C++11 Memory Model
  117. Scopes
  118. static_assert
  119. constexpr
  120. One Definition Rule (ODR)
  121. Unspecified behavior
  122. Argument Dependent Name Lookup
  123. Attributes
  124. Recursion in C++
  125. Arithmitic Metaprogramming
  126. Callable Objects
  127. Client server examples
  128. Const Correctness
  129. Parameter packs
  130. Build Systems
  131. Concurrency With OpenMP
  132. Resource Management
  133. Storage class specifiers
  134. Linkage specifications
  135. Digit separators
  136. C incompatibilities
  137. Side by Side Comparisons of classic C++ examples solved via C++ vs C++11 vs C++14 vs C++17
  138. Compiling and Building
  139. Common compile/linker errors (GCC)
  140. More undefined behaviors in C++
  141. Unit Testing in C++
  142. C++ Debugging and Debug-prevention Tools & Techniques
  143. Optimization in C++
  144. Optimization
  145. Profiling
  146. Refactoring Techniques

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